

In ME1, according to codex, there we no such thing as weapon recoil - so here this option completely removed (there is only animation of shooting from the weapon remains). Infinite ammo (exept heavy weapons) - guns don`t consume spare ammo, enemies don`t drop ammo Instruction how to change weapon types for your player class and your squadmates are provided in Readme file No one says that this option would be balanced - all is up to you how often you want to use them / Īll weapon properties descriptions are provided in Readme file Īll weapon stats changes and comparison are provided in tables (.xsl files) /in each mod/ heavy weapons always available - you can add them for player by hotkey change weapon colors (when you install upgrades) all weapons now can use upgrades from different weapon types - 18 upgrades total for each weapon type

you can change squadmate`s weapon loadouts squadmates (henchman) will deal same amount of damage as you weapons have infinite ammo (except heavy weapons) /optional download/ Main changes (for Base game and DLC weapons): Balance (Damage, Fire rate, Magazine size) Make patch for all ME3 guns: fix several parameters that will make all guns unique and useful Make guns in ME3 as close as possible to match ME1 guns

Location: Mass Effect 3\BioGame\CookedPCConsole\.Ĭonfigs for all types of weapons (base game) are stored here Ĭonfigs for DLC weapons are stored in DLC folders: Mass Effect 3\BioGame\DLC\\CookedPCConsole\.

ini-s.Ĭoalesced.bin - main configuration file, where all game settings are stored. Mass Effect trilogy is build on Unreal Engine 3 which base settings can be tweaked by editing game configuration files.
